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AI Insights · Timothy · April 2022

Top 5 Apple Arcade Games Performance in Oceania for Q1 2022

Discover the performance trends of the top 5 Apple Arcade games in Oceania for Q1 2022, including weekly downloads, revenue, and active users.

Top 5 Apple Arcade Games Performance in Oceania for Q1 2022

In the first quarter of 2022, the top 5 Apple Arcade games in Oceania showed varied performance in terms of weekly downloads, revenue, and active users. Here's a detailed look at how each game fared:

Snake.io - Fun Online Snake experienced fluctuations in its weekly downloads, starting at around 16.8K in late December and dropping to approximately 7.5K by mid-February. However, it saw an upward trend towards the end of the quarter, reaching about 10K downloads. Weekly revenue remained relatively stable, averaging around $360 with a peak of $398 at the end of March. The game's weekly active users showed a decline from 65.9K to 51.5K over the quarter.

Fruit Ninja® had a strong start with downloads peaking at 15.1K in mid-January but saw a decrease to around 7.2K by late February. Weekly revenue was more consistent, averaging around $500, with notable peaks of $664 and $594. The game maintained a robust number of weekly active users, peaking at 162.7K in mid-January but experiencing a slight decline to 120.4K by the end of March.

Jetpack Joyride showed a significant drop in weekly downloads from 12.6K in late December to around 3.7K by mid-January, followed by a gradual recovery to approximately 8.5K by early March. Weekly revenue was relatively low, averaging around $1K, with a peak of $2.1K at the start of the quarter. The game's weekly active users followed a similar trend, starting at 50.9K and declining to 36.8K by the end of March.

Chess - Play & Learn maintained steady weekly downloads, averaging around 7K. Weekly revenue showed slight fluctuations, peaking at $17K in the first week of January and maintaining an average of around $13K throughout the quarter. The game consistently engaged a large number of weekly active users, averaging around 135K.

Temple Run saw a decrease in weekly downloads from 10.8K in late December to around 5.9K by the end of January, with minor fluctuations thereafter. Weekly revenue remained modest, averaging around $200, with a peak of $324 in late March. The game's weekly active users were relatively stable, averaging around 38K throughout the quarter.

These insights are based on data from Sensor Tower. For more in-depth analysis and trends, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022